7 Archery Tag scenarios you absolutely have to try

Archery Tag players in full action on the forest field in Bierges, near Brussels

An Archery Tag session is 2 hours and 5 to 8 rounds: and to make sure no two rounds feel alike, our instructors rotate the scenarios. Here are our players' 7 favourites, with rules and field tips from Bierges. New to the game? Start with the basic rules.

1. Classic elimination (Team deathmatch)

The opening scenario: two teams, victory to the one that eliminates all opponents. Thanks to mid-air arrow catches and comeback mechanics, games stay tight until the end.

Field tip: do not fire all your arrows at once. The team holding ammunition at the end of a round controls the field.

2. Capture the flag

A flag in each camp: bring the opponent's flag home without getting hit. The great classic, even better in a forest where flag carriers slalom between the trees.

Tip: go in pairs: one carrier, one bodyguard who draws the shots.

3. Protect the king

Each team names a king (usually the star of the day: groom-to-be, birthday child, the boss…). If the king is hit, the round is lost, no matter how many survivors remain.

Tip: the worst king hides in a corner: a mobile king protected by a triangle escort is nearly untouchable.

4. The medic

A tactical twist: one secret medic per team can revive eliminated players with a hand on the shoulder. The whole challenge: guessing who heals on the other side while shielding your own medic without giving them away.

Tip: medics who play "normally" survive longer than those who hide.

5. Battle royale

Every player for themselves: no more teams, last one standing wins. Fleeting alliances form and betray in real time: perfect at the end of a session, when everyone masters their bow.

Tip: early in the round, let the rushers eliminate each other. Patience wins battle royales.

6. The target assault (5 spots)

Each camp defends a 5-disc target. Every disc knocked out by the opponent revives one of their eliminated players, or scores points in the timed version. The scenario that rewards precision as much as audacity.

Tip: post a "sniper" under cover facing the target while the rest of the team creates a diversion.

7. The assault (attack / defence)

One entrenched team defends a zone, the other has limited time to take it. Roles swap the next round and you compare the clocks. In the forest, with the terrain and natural obstacles of our field, this is the most immersive scenario.

Tip: attackers, synchronise an assault on two flanks; defenders, keep two mobile players in reserve.

What about paintball?

Good news: most of these scenarios also exist on our 4 paintball fields: capture the flag, Team deathmatch, protect the VIP… Large groups can alternate both activities on the same time slot.

7 scenarios, 2 hours, 1 forest

Our instructors tailor the scenarios to your group: birthday, stag/hen party or team building. From age 8, 20 minutes from Brussels.

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Frequently asked questions about scenarios

Can you pick your scenarios in advance?

Yes: mention your wishes when booking (message field) or tell the instructor at the briefing. By default we start with a classic elimination to learn the game, then ramp up complexity with the group's energy.

How many scenarios fit in a 2-hour session?

Usually 5 to 8 rounds spread over 3 or 4 different scenarios, with breaks to collect arrows and catch your breath.

Are the scenarios suitable for children?

Yes: for 8-12 birthdays, our instructors favour capture the flag and protect the king, very readable for kids, with shorter rounds and teams rebalanced during play.